technology

A sample of Welcome Videos teachers made for their students

Inspired by a ‘how-to’ post on this website, lecturers from Curtin College share Welcome Videos they made for their students.

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Recap: Views from ASU+GSV on education innovation and technology

Explore highlights from The Big Picture webinar where a panel of three senior leaders discussed big shifts in education technology and innovation.

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Global report: How do our teachers really feel about technology?

What can we learn about technology usage and attitudes from over 1,800 Navitas teachers in 104 colleges and 25 countries? Find out with this global summary!

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‘The Psychosis Experience’: A case study using virtual reality to transform psychology education

Explore a ground-breaking virtual reality learning activity developed in a collaboration across ACAP, SAE and Daniel Stone Media.

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Views from ASU+GSV: Education innovation and technology

In this recording, Maria Spies, John Wood and Tim Praill talk about the big ideas, themes and trends from the summit, and the implications for Navitas and the education industry.

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An IT design challenge: Hacking your way to a minimum viable product in 24 hours

A tried and tested method for unleashing innovation, shared by Head of IT Development Joe Fenech and a keen participant.

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Tool or toy? How our teachers really feel about tech

In this recording, Lucy Blakemore talks about the first ever global Navitas teacher technology survey and covers some high level results and implications of this ongoing research.

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Recap: Augmented and Virtual Reality, an alternative platform for education?

Read the highlights from a turbo-charged panel session featuring a range of perspectives on AR/VR.

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Appsolutely! Using Seesaw for student portfolios and much more

Teacher trainer Clare McGrath shares her experiences with Seesaw, a simple app for capturing work and reflections.

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Augmented and Virtual Reality, an alternative platform for education?

Watch the Play Again of the second Big Picture as a panel of experts share a range of perspectives on AR/VR in education.

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